XR, VR, AR 2022 Pt. 1: Dragon’s Lair and Hologram Time Traveler

The first 3D experience I remember was Sega’s 1991 LaserDisc interactive movie arcade game, Hologram Time Traveler at the Whistler Village arcade in the early 1990s. Our family made annual spring break trips to Whistler back then and the village arcade was something I looked forward to every time. I was too young to be… Continue reading XR, VR, AR 2022 Pt. 1: Dragon’s Lair and Hologram Time Traveler

World of Warcraft Patches Require Obscene Amounts of Hard Drive Space

I recently wrote a brief paper on World of Warcraft, a game I’ve never played before, for the Service Strategies course I’m taking at Babson.  My paper discusses what about Blizzard Software’s functionality with the MMORPG of WoW was innovative or offered a bit of service differentiation.  You can read the whole thing here. (pdf)… Continue reading World of Warcraft Patches Require Obscene Amounts of Hard Drive Space

The History of the Video Game Development Process

The modern software development process is sort of out in the open. Any sizeable project like a new version of Microsoft Office or Adobe Photoshop is discussed widely in technology forums and blogs. Although beta testers generally sign NDAs with companies, details or full copies of beta software leaks regularly. Google’s Android OS is not… Continue reading The History of the Video Game Development Process