World of Warcraft Patches Require Obscene Amounts of Hard Drive Space

I recently wrote a brief paper on World of Warcraft, a game I’ve never played before, for the Service Strategies course I’m taking at Babson.  My paper discusses what about Blizzard Software’s functionality with the MMORPG of WoW was innovative or offered a bit of service differentiation.  You can read the whole thing here. (pdf)… Continue reading World of Warcraft Patches Require Obscene Amounts of Hard Drive Space

The History of the Video Game Development Process

The modern software development process is sort of out in the open. Any sizeable project like a new version of Microsoft Office or Adobe Photoshop is discussed widely in technology forums and blogs. Although beta testers generally sign NDAs with companies, details or full copies of beta software leaks regularly. Google’s Android OS is not… Continue reading The History of the Video Game Development Process