I recently wrote a brief paper on World of Warcraft, a game I’ve never played before, for the Service Strategies course I’m taking at Babson. My paper discusses what about Blizzard Software’s functionality with the MMORPG of WoW was innovative or offered a bit of service differentiation. You can read the whole thing here. (pdf)
I had chosen WoW for as my topic for three reasons. One, it was among the suggested topics Professor Rao offered for the assignment, two, I love sci-fi and I played Magic in high school, and three, my sister has played some WoW and she’s cool.
After spending a few hours working on that paper I realized that I should really have a crack at the actual gameplay for the good of scholarship. Not because I have a lot of serious work to do that I’m trying to avoid. Not that at all.
With a 10 day free trial, I couldn’t go wrong, so I started the download of the game and it was 3.6 gigs of data streaming over some type of resumabale http stream. Oh well, I thought, I’ll let it go over night and try it out in the morning.
Continue reading World of Warcraft Patches Require Obscene Amounts of Hard Drive Space
The modern software development process is sort of out in the open. Any sizeable project like a new version of Microsoft Office or Adobe Photoshop is discussed widely in technology forums and blogs. Although beta testers generally sign NDAs with companies, details or full copies of beta software leaks regularly.
Google’s Android OS is not quite Open Source, but will rely heavily on the Open Source contributions from the public. This past weekend an ARS Technica article about updates to Android acknowledged Google’s creation of a public bug tracking system as a “sign that Google is taking the needs of the Android third-party developer community more seriously.”
Clearly, expectation of visibility into today’s major software projects has increased with the growth of the web. But what about older software? Who is looking into the games and tools that we used on a daily basis 15 years ago?
Know Your Mario History
A new Download Squad article discusses the impending release of a historical documents related to Sega video game development between 1993 and 1994. It claims that a “large community of Sonic fans have been searching for prototypes and lost levels in the games for many years now.” Indeed, you can read the granular details.
The new article says that a community member is planning on releasing “an entire year’s backup of data from the Sega of America offices from 1993-1994.” The article calls the eagerness of the community to review the information as part of a post-modern archeology culture, where people examine the assembly-level code of these game ROMs. Continue reading The History of the Video Game Development Process