My friend Dave Peixotto is in charge of coding and software repository work on our iPhone application development. I am in charge of the marketing and business aspects of our software company, Neutrinos, LLC.
One of my tasks with the release of our recently submitted iPhone application, TipTotaler was to select an icon for our app. As you may be aware from Apple’s iPhone application submission guidelines, you must include a flat 57 x 57 pixel and 512 x 512 pixel image for use on the iPhone and iPod Touch home screen and for the iTunes store.
There are a couple of challenges for iPhone Application icon graphic designers: First, it isn’t always easy to tell what will look good at both 512×512 and 57×57. Second, having the developer rebuild and send updated screenshots is laborious as is monkeying around in Photoshop to eyeball how the images look at lower resolution with 3D effects.