World of Warcraft Patches Require Obscene Amounts of Hard Drive Space

I recently wrote a brief paper on World of Warcraft, a game I’ve never played before, for the Service Strategies course I’m taking at Babson.  My paper discusses what about Blizzard Software’s functionality with the MMORPG of WoW was innovative or offered a bit of service differentiation.  You can read the whole thing here. (pdf)

I had chosen WoW for as my topic for three reasons.  One, it was among the suggested topics Professor Rao offered for the assignment, two, I love sci-fi and I played Magic in high school,  and three, my sister has played some WoW and she’s cool.

After spending a few hours working on that paper I realized that I should really have a crack at the actual gameplay for the good of scholarship.  Not because I have a lot of serious work to do that I’m trying to avoid.  Not that at all.

With a 10 day free trial, I couldn’t go wrong, so I started the download of the game and it was 3.6 gigs of data streaming over some type of resumabale http stream.  Oh well, I thought, I’ll let it go over night and try it out in the morning.

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